If a space is blank for any given move, it is because the move does not have that particular property. Shieldstun is based on base damage, so the numbers for shieldstun assume the move is fresh. You can act freely starting from the next frame.īase damage is the damage a move does before any special modifiers like stale moves, short hop penalty, or the 1v1 damage boost. The number in total frames essentially tells you how long it takes to complete the move. If a move has different hitboxes they will be separated by /. If a move hits multiple times, each hit will be separated by a comma. Super armor means attacks don't interrupt your moves unless they are grabs.Īctive frames tell you when the move does it's job. Intangibility means nothing hits you (can be DK's entire body or just certain body parts). Invincibility means anything that hits you won't hurt or interrupt you (like when you re-spawn). ![]() Every action takes a certain amount of time to happen, which can be measured in frames.Īttacking frames are in yellow, total frames are in purple, invincibility frames are in green, full body intangibility frames are in blue, and super armor frames are in orange. ![]() Basically, this means that everything you do happens within X frames after pressing buttons. Smash Ultimate runs at 60 frames per second (1 frame = 1/60th of a second).
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